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New SimCity BuildIt guidelines, Techniques & methods


SimCity BuildIt offers lots of challenges for gamers that like city-building and resource-collecting games. These pointers, simcity buildit cheats android and also tactics may help flourishing city-planners out by making sure their city’s beginning foundation is as solid as possible.

Plan Ahead

Each time you set a residential zone at SimCity BuildIt, remember that when the zone isn’t insured by the essential city services, the building will finally become abandoned and will not create any tax revenue for you. This is awful.

You would like to get the best coverage possible, so putting a fire station directly in the corner of the town zone isn’t the smartest move, because the fire station’s area of effect will be overflowing to the deadzone, where you can’t construct.

Additionally, remember that factories and support buildings do not have to be coated by firefighter/police/etc. protection. Notice how in the picture above I have positioned my 2 fire stations to quilt the residential areas, but abandoned the industrial buildings (bottom left) nicely from the zone.

Sell Your Excess

Your factories should always be functioning. As you play, queue up some of the resources with the faster turn-around, and before you leave the game to go do something else, then queue up some of the resources that require extended amounts of time to make.

Sometimes thought bubbles pop up using a golden coin in them. If they are popped, a town informant tells you of their potential to sell your funds for some coins. Unless the deal is really weak, it is ideal to always sell the lower-tier resources, as you can always get them back in a couple of minutes using the factories anyhow.

No Paving or Relocation Fees

There’s absolutely no cost to up-rooting a residential area and plopping it down into another acceptable location. Same goes factories and town services like government buildings and power plants. There’s also no cost for paving streets.

Bearing this in mind, it may make getting from a poorly-planned situation super simple: simply extend the road out and fold it around, or simply drag it to some dead-end. Then move the buildings you need to move from the way to the freshly-paved road, then rotate the buildings in and out as necessary.

The Path to Nowhere Success

Dead-ends are your buddies in SimCity BuildIt.

Look at my town in the picture above; notice that stretching from the side of the town is a very long road all alone? At the end of the road is the sewage processing plants which maintain my town smelling fresh. They smell awful, which is the reason why they are all the way up there.

Because streets are free, there’s absolutely not any reason why you need ton’t maintain those stinky buildings (factories included) as far away from the own residents as possible. While their place is accompanied by an area-of-effect stink-zone, their solutions provided do not. As long as they are attached to the road, they’ll service the town, no matter how far out you put them.

Expand With Caution

I found that I was constantly getting access to more residential areas than I could support.

After a little, I realized that’s ok, and I focused my efforts on enhancing what I had.

Resist the urge to fill your whole map with buildings and streets. Bear in mind, the bigger the building is, the more people are able to dwell inside, and most of those folks are going to pay you taxes.

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